

As an opener to a bigger game at a later date, it could have done much more with a small chunk of the gameplay and lots of story to leave us wanting more. The story mostly feels like a hindrance here as it doesn’t seem to care about it very much. Oftentimes, a cutscene will simply show Sheila with a dead expression on her eyes turning around in surprise, only to be followed by even more rounds of enemies. This is something that Bright Memory somewhat struggles with: parts feel great, snappy and interesting, yet other moments fall flat. The animations and cutscenes come across as particularly stiff in contrast to some surprisingly nice combo mechanics. Dodging away from an enemy only to dodge right back, blade in hand, is a very satisfying experience. These include standard attacks, a ranged attack and a single-use AOE. When you activate the blade, you have a few seconds to hit as many times with it as you can.

Your blade, EMP and sword, on the other hand, feel great and smooth. However, the gunplay feels a bit stiff in Bright Memory with mediocre handling and some annoyingly long ADS times, and it slows down combos far more than it should. At the top right of the screen is a score count and combo meter that climbs upwards, all the way to an SSS rank. Bright Memory has a huge focus on combos, occasionally feeling quite like a Devil May Cry game. You have an EMP blast that knocks enemies into the air, a short time dodge, the use of a sword and a few more skills that have not been made apparent yet. You get your first real taste of Bright Memory’s gameplay here as you are attacked by a pack of wild beasts.


You must make your way through it by any means possible. Something goes off on a nearby computer screen (it is not translated so it’s left up to your imagination) and you are suddenly transported to some forested ruins far away. He alludes to some shady dealings and what his tech could do, like a classic Bond villain or something to that effect, but it never gets any more interesting than that. You take the role of a super-agent named Sheila who must infiltrate some sci-fi organization before getting caught up in a feud with her nemesis/the main villain called Carter. It prepares more for gameplay than its story – which is lacklustre at its best moments and incomprehensible at its worst. Sadly, the game will not be on Xbox Game Pass on day one but there's still a chance that it arrives at the popular subscription service at some point in the future.I think seeing this as a game might be a little generous it’s more like a short demo to prepare you for Bright Memory: Infinite at a later date.
BRIGHT MEMORY GAMEPASS FREE
Xbox players get five free exclusive weapon skins and on top of this, those who own the original Bright Memory game get 20 per cent off on the purchase of Infinite.
BRIGHT MEMORY GAMEPASS SERIES
As for the Series S console, there is a 60 FPS mode but with a lower, 1440p resolution. On Xbox Series X, Bright Memory: Infinite supports 4K and 60 FPS quality mode, raytracing 60 FPS mode and performance mode with up to 120 FPS. The release date is set for this month - July 21, 2022. Along with the release date announcement, FYQD Studio also revealed some additional details about the game's performance on Xbox and PS5 consoles as well as some exclusive content that Xbox players are getting.
BRIGHT MEMORY GAMEPASS PC
After a successful PC launch back in November 2021, FYQD Studio's short but spectacular shooter Bright Memory: Infinite is finally coming to Xbox Series X, Series S and PlayStation 5.
